TCS NIGHT · OFFICIAL RULEBOOK

Rules &
Regulations

Season 1 playing conditions, eligibility rules, match regulations and tournament authority guidelines for TCS Night.

8Teams
32Matches
7League Games
20Overs
Captain's Declaration

By participating in Titans Cricket Series, every team confirms that it has read, understood and accepted the official tournament rules and playing conditions.

01

Tournament Format

  • 8 teams participate in a single league table.
  • Every team plays every other team once.
  • Each team plays 7 league matches.
  • League stage consists of 28 matches.
  • Top 4 teams qualify for the playoffs.
  • Playoffs: Qualifier 1, Eliminator, Qualifier 2 and Final.
  • There is no Third Place Playoff.
  • Total tournament matches: 32.
02

Squad Registration

  • Only officially registered players may participate.
  • Players may represent only one team in TCS Night.
  • Any squad addition or replacement requires prior approval from Tournament Administration.
  • Use of an unregistered or ineligible player may lead to forfeiture, points deduction or disqualification.
03

Playing XI & Impact Player

  • Teams may name up to 12 players for a match.
  • Only 11 batting positions may be used.
  • The 12th player acts as the Impact Player.
  • Impact Player may bat, bowl, field or keep wickets.
  • Umpire must be informed before substitution.
04

Minimum Players

  • Minimum 10 players must be present to start a match.
  • Teams with fewer than 10 players will not be permitted to play.
  • Walkover victory shall be awarded to the opposition.
05

Team Jerseys

  • Matching team jerseys are compulsory.
  • Every jersey must display a clearly visible player number.
  • Teams failing to comply may be denied participation until corrected.
06

Match Format

  • 20 overs per side.
  • Standard cricket laws apply unless otherwise specified in this rulebook.
  • Toss winner may choose to bat or bowl first.
  • TCS Night is played in the designated evening slot unless officially amended.
07

Bowling Rules

  • Maximum 4 overs per bowler.
  • Bowling team may choose the bowling end at the start of every innings.
  • After 10 overs, bowling ends must be reversed.
  • Changing ends at halfway is compulsory.
08

Powerplay & Fielding

  • Overs 1 to 6 constitute the Powerplay.
  • Maximum two fielders outside the boundary circle during Powerplay.
  • Maximum 5 fielders may be on the leg side at delivery.
  • Violation shall result in a No Ball.
09

Wide, No Ball & Free Hit

  • All wides and no balls result in 1 extra run and must be rebowled.
  • Front-foot No Balls result in a Free Hit on the following delivery.
  • Full tosses above waist height shall be called No Ball and will result in a Free Hit.
10

Match Timings

  • Teams should report at least 30 minutes before match start.
  • The standard TCS Night slot is 7:30 PM unless officially amended.
  • Failure to field minimum players may result in a walkover.
11

Rain, Weather & DLS

  • The Tournament Committee shall decide whether a match is delayed, shortened, suspended or rescheduled due to weather.
  • The Duckworth-Lewis-Stern (DLS) Method shall be used whenever a revised target is required.
  • A minimum of 5 overs per side must be completed for a DLS result.
  • If a playoff cannot complete the minimum 5 overs per side, the match shall be rescheduled.
  • All weather-related decisions of the Tournament Committee are final and binding.
12

Points System

  • Win: 2 points.
  • Tie: 1 point to each team.
  • No Result: 1 point to each team.
  • Loss: 0 points.
  • League standings and tie-breakers will follow the official TCS points table.
13

Tied Matches & Playoffs

  • League Stage: No Super Over.
  • Both teams receive 1 point in the event of a tie.
  • Playoffs: A Super Over shall determine the winner in the event of a tie.
  • No playoff match shall be decided without a result.
14

Umpire Authority

  • Umpire decisions are final.
  • Players must respect umpire decisions.
  • Excessive dissent may result in disciplinary action.
15

Code of Conduct

  • Abusive language, physical intimidation and threatening behaviour are prohibited.
  • Equipment abuse, unsporting conduct and repeated dissent may lead to penalties.
  • Warnings, suspensions or removal may be issued by the Tournament Committee.
16

Player Eligibility

  • Organizers may verify player identity at any time.
  • Only officially registered and approved players may participate.
  • Use of an ineligible player may result in forfeiture, points deduction or disqualification.
17

Cancellation & Rescheduling

  • Fixture changes are valid only when approved by Tournament Administration.
  • Teams must communicate genuine availability issues as early as possible.
  • Late cancellations may result in walkovers and additional charges.
18

Fixture Commitment

  • Teams commit to participating in all scheduled matches.
  • Repeated forfeitures may lead to points deductions.
  • Teams may lose playoff eligibility or be suspended from future editions.
19

Mankad Rule

  • Run out at the non-striker's end, commonly called Mankad, is not permitted.
  • Any such dismissal attempt shall be declared Not Out.
20

Additional Conditions

  • Only official tournament-issued red tennis balls may be used.
  • Maximum one bouncer per over.
  • Substitute fielders may field but may not bat or bowl unless acting as Impact Player.
  • Retired Hurt batters may return later in the innings.
  • Boundary catches are valid only if the fielder remains within the field of play.
21

Protests & Disputes

  • Any protest must be submitted within 30 minutes of match completion.
  • No protests shall be entertained after this period.
  • Tournament Committee decisions shall be final.
22

Tournament Authority

  • TCS may amend schedules, venues, timings, playing conditions and regulations whenever necessary.
  • All decisions of the Tournament Committee shall be final and binding.

Play Fair. Play Hard. Respect The Game.

All teams are expected to compete with discipline, commitment and sportsmanship throughout the tournament.

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